Nojus BendikasRec
Nojus BendikasAbout me

Open for projects · Kolding, Denmark

I make footstepsexplosionsfoleythe woodsnighta partydayfirehomerainthe citya crowdheartbeatsthundera whisperenginesthe seapunchesthe windnightmaresa breaththe darksilence
sound real.

I’m Nojus Bendikas, a sound designer for film and games. I design, record and mix sound for picture and interactive media: foley, ambiences, creature and UI sounds, and adaptive game audio that reacts to every move.

Work
Film, games, commercials
Delivering
Mono to 7.1 and Atmos
Languages
Danish, English
Sound design Foley Mixing Dialogue Field recording Game audio

S2Showreel

The showreel

A selection of my favourite moments across film and game work.

Showreel 2026Headphones recommended

S3Selected work

Selected work

Post production by me: field recording, dialogue editing, ambience, libraries, effects, panning, mixing etc.

More work

Open any project to watch it and read the notes.

Portrait of Nojus Bendikas
Kolding, Denmark

S4About

I’m Nojus, a friendly neighbourhood sound guy who believes sound is always the answer.

More, less, different, new or old: whatever the scene needs, you can always say “it’s good because of the sound”… or you can blame the sound. Either works, but I strive for the first one.

I got into film thinking I was going to be a big-shot director, the next Nolan. Shortly after, I realized the power of sound and threw myself into its sonic world.

The short version

I’m him. Your guy. I believe sound is essential for making a film seem real, but also for making it feel real. Collaboration and shared reasoning are the keys to the lock that is a well-made, fleshed-out project. It’s not about tech or fanciness. At its core, it’s about asking “why?” and finding what the story itself needs, whatever the microphones, speakers or plugins. The film and its story come first.

Focus
Film & game audio
Education
European Film College
Sonic College, Bachelor
Languages
Danish, English
Based in
Kolding, Denmark

S5Services

What I do

From the first spotting session to the final deliverables.

Delivering Mono to 7.1 and Atmos MonoStereoBinaural5.17.1Atmos I do use sound libraries.

S6Behind the scenes

Behind the scenes

Where the sounds actually come from: recording trips, foley sessions and long nights at the desk.

S7Contact

Let’s make them feel it.

Tell me about your project, timeline and budget. I usually reply within a couple of days.

  • Kolding, Denmark
  • Danish and English
  • Mono to 7.1 and Atmos